Cube
DB
by Gil Zussman
New Recon
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Highlighting:
Full
Cross
F2L
OLL
PLL
COLL
F2B
CMLL
Centers
Edges
Cross Color:
White
Yellow
Green
Blue
Red
Orange
Roux Blocks:
Blue/Green
Red/Orange
Yellow/White
Back Faces
Copy
3x3
2x2
4x4
5x5
6x6
7x7
Square1
Pyraminx
Skewb
Clock
Puzzle
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
F Face
R Face
L Face
D Face
Reset Colors
F Face
B Face
Reset Colors
Moves
Algorithm
Playback
Result (seconds)
L D' R' B D2 R U F R' B' R2 D2 R D2 R B2 R' B2 R2 F2 L'
Random
0
HTM
0
QTM
0
STM
0
ETM
z y' // inspection F' B2 U2 R B U' R2 B2 D2 // EOarrow %289%29 R U' R' U' L U' L' // pair 1 %287%29 U' L' U L U R' U R // pair 2 %288%29 F2 U2 F2 U2 F2 // pair 3 %285%29 U' M U2 M' // last cross edge %28"6"%29 U' R U' R' U' R U R' // LS %288%29 r U R' U' r' F R2 U' R' U' R U2 R' U' F' // COLL %2815%29
Rotate(x)
Rotate(y)
Rotate(z)
Mirror(M)
Mirror(S)
Dual
Invert
Remove Comments
Automated Solve Critique (CFOP)
old notation (r = 2R)