Cube
DB
by Gil Zussman
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Cross
F2L
OLL
PLL
COLL
F2B
CMLL
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Cross Color:
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Green
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Red
Orange
Roux Blocks:
Blue/Green
Red/Orange
Yellow/White
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4x4
5x5
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7x7
Square1
Pyraminx
Skewb
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U Face
D Face
F Face
B Face
L Face
R Face
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U Face
D Face
F Face
B Face
L Face
R Face
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U Face
D Face
F Face
B Face
L Face
R Face
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F Face
R Face
L Face
D Face
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F Face
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Moves
Algorithm
Playback
Result (seconds)
F2 L' B' L2 D L2 D L B D2 F' R2 D2 B' L2 F' U2 F2 L2 D2
Random
0
HTM
0
QTM
0
STM
0
ETM
x' // inspection // DFL and DLM solved B // DBL solved E // to make tracing easier // #5 in corner #1 & #6 in corner #2 // tracing from corner #2 '> #3 '> #6 '> #4 %28Diamond ' CW%29 // 1'4'2'3 U2 F' U' F // CP'line // CP'line: 6 %28counting the E move%29 E u' R E R E // extension to FB r2 // pEO ' orienting DF & DB // pEO extension: 7 // DR, BR, and all U edges are bad R r U2 r U' r' U' r2 U r // fix edges r U2 r // solve DB & DF // EOBF: 12 U R2 // solve BR pair U' S' U2 S // solve DRM U' R U2 R' U R U' R' // LS // F2L: 14 U' R U2 R' U' R U' R' // OCLL: Anti'Sune R' U R' U' R' U' R' U R U R2 // EPLL: U U2 // AUF // 2GLL: 19
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