Cube
DB
by Gil Zussman
New Recon
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Highlighting:
Full
Cross
F2L
OLL
PLL
COLL
F2B
CMLL
Centers
Edges
Cross Color:
White
Yellow
Green
Blue
Red
Orange
Roux Blocks:
Blue/Green
Red/Orange
Yellow/White
Copy
3x3
2x2
4x4
5x5
6x6
7x7
Square1
Pyraminx
Skewb
Clock
Puzzle
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
F Face
R Face
L Face
D Face
Reset Colors
F Face
B Face
Reset Colors
Moves
Algorithm
Playback
Result (seconds)
D F2 L' B2 D2 R2 D2 L U2 B2 L U2 F' D F2 U2 R' D2 U R'
Random
0
HTM
0
QTM
0
STM
0
ETM
x' y2 // inspection R U F' M E' u R' u2 // FB %288%29 U' R2 U2 R U R' U2 F' U' F R' // dBR %2811%29 U2 R F R U R' U' F' R' // LS %289%29 ' SB: 20 U' M' // align centers %282%29 F R' D' R U2 R' D R U2 F' // CMLL %2810%29 U2 M' U' M U' M' U M // EOLR, intuitive %288%29 M2 U M U2 M' U2 M2 U' // 4c %288%29
Rotate(x)
Rotate(y)
Rotate(z)
Mirror(M)
Mirror(S)
Invert
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