Cube
DB
by Gil Zussman
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Stage:
Full
Cross
F2L
OLL
PLL
COLL
WV
VLS
F2B
CMLL
Cross:
White
Yellow
Green
Blue
Red
Orange
Roux Blocks:
Blue/Green
Red/Orange
Yellow/White
Logo:
Playback
Speed:
Editor
Solve Critique
12.06 Square-1 PB Single
Moves
Algorithm
Playback
Result (seconds)
(0,2) / (0,3) / (-5,1) / (5,-4) / (1,-2) / (-4,0) / (3,0) / (-5,-3) / (5,0) / (4,0) / (6,-3) / (4,0) / (-2,0)
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White
Yellow
Green
Blue
Red
Orange
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0
HTM
0
QTM
0
STM
0
ETM
z2 // inspection (0,2) / (-1,-2) / (-2,0) / (-3,0) / (-2,-4) / (-1,-2) / (3,3) / // Cubeshape z2 y2 (4,0) / (-3,-3) / // Corner Orientation (-1,6) / (3,0) / (-3,-3) / (0,3) / M2 // Edge Orientation (0,3) / (3,0) / (-3,0) / (3,0) / (-3,0) / (-3,0) // Finish
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