Cube
DB
by Gil Zussman
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Highlighting:
Full
Cross
F2L
OLL
PLL
COLL
F2B
CMLL
Centers
Edges
Cross Color:
White
Yellow
Green
Blue
Red
Orange
Roux Blocks:
Blue/Green
Red/Orange
Yellow/White
Max Park 63.69sec Reconstructed By Stewy
Copy
3x3
2x2
4x4
5x5
6x6
7x7
Square1
Pyraminx
Skewb
Clock
Puzzle
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
F Face
R Face
L Face
D Face
Reset Colors
F Face
B Face
Reset Colors
Moves
Algorithm
Playback
Result (seconds)
Bw' R Lw' Uw' F' D' Dw' R Bw Rw Dw' Rw U 3Uw2 Uw' Lw2 Dw' 3Fw' Lw' Bw' 3Fw' Lw B Bw U' R' U' Rw L F2 D Rw 3Uw' 3Fw2 3Rw' Dw' Lw' D Fw R Uw Fw' 3Uw2 Lw2 D' Fw2 Rw Bw Fw Lw2 B' 3Fw' Bw' 3Rw2 Lw2 Bw' R Fw' F' B Bw' Uw' Dw2 R2 Rw2 Fw U' R Dw' B' 3Fw Bw' Lw' D 3Rw2 Dw2 F' U2 3Uw 3Rw
Random
0
HTM
0
QTM
0
STM
0
ETM
y2 // inspection U' x' 3r r' U' x' l2' 3l2 U' l' 3l x' z D 4r r2' z x' 3r' U' 3r' U' 3l x' 4r U' l' U' l' // white U' r U' r' 3l' U U 3l r U' r' l' U l x' z' U' 3r' r u' R2 u x' x' l2' 3l2 U U D l' z' U U 4r 3r' U U 4r' 3r x' y' D x U 3r' r U U r' z' U' r U' U' r' // yellow z x 3l' U 3l U' r U' r' U x r' U' r F F 4r 3r' U' 4r' 3r x U' l' U 4r 3r' U l2' 3l2 F' 4r 3r' U' 4r' U 3r r r U' r' U r U r2' // blue r U r' 4r U' 4r' F F U' U' r U r' 4r 3r' U2 4r' 3r U 3r r' U' U' r U' 3r' x' F U' 4l' U r U' 4r' 3r U 4r 3r' r U' U' r' // red r' U U r U' r' U' r x' U U' U' 3r U 3r' U r U' r' U' 3r U' U' 3r' U U r U' r' U' r U' z' u' // orange/green R U' R' 5d R U' R' 3d' L' U L U' y U' R U' R' 3u u' // WG U L' U L 4u' U F R' F' R 4u' u u // WR U' R U' R' 3u U' F R' F' R u L' U L u' x' y z' 3u u' // YR U y 5d R U' R' 3u' u d y L' U L 3u' u // YB U' U' R U' R' 3u // YO U' F R' F' R u d' U' F R' F' R 3u u' // WB U L' U L z' x z' u' U' 5d R U' R' 3u' u // YG y L' U L 3u' u d // WO R U' R' u u z' U U 3l z' R U R' F R' F' R 3u' // GR u' R U R' F R' F' R u z U R' U' 3r' r z' R U' R' 3u u' u' // BO U' R U' R' u // GO/BR x' y y D' D D R' D D R' L F' L' D // cross U y' U y' R U' U' R' U R U' R' // 1st pair U U R' U R U' y' R U' R' // 2nd pair y' D R U R' U' D' // 3rd pair y' R U' U' R' U' R U R' // 4th pair U r U' U' r x U U r U' U' 4r' U U l U U r' U' U' r U' U' r' U U r' // OParity U' F R U' R' U' R U R' F' // OLL U' R2' R U R' 5d' x R' F R' F' R2 U' R' U R U // PLL x' 2%2D3Rw2 U U 2%2D3Rw2 3u 3u 2%2D3Rw2 3u 3u U' U' // PParity
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Rotate(y)
Rotate(z)
Mirror(M)
Mirror(S)
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