Cube
DB
by Gil Zussman
New Recon
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Highlighting:
Full
Cross
F2L
OLL
PLL
COLL
F2B
CMLL
Centers
Edges
Cross Color:
White
Yellow
Green
Blue
Red
Orange
Roux Blocks:
Blue/Green
Red/Orange
Yellow/White
Back Faces
Copy
3x3
2x2
4x4
5x5
6x6
7x7
Square1
Pyraminx
Skewb
Clock
Puzzle
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
U Face
D Face
F Face
B Face
L Face
R Face
Reset Colors
F Face
R Face
L Face
D Face
Reset Colors
F Face
B Face
Reset Colors
Moves
Algorithm
Playback
Result (seconds)
R2 D2 R2 U F2 L2 U2 R2 D L2 F2 D2 R F' D B' F L U2 L B2
Random
0
HTM
0
QTM
0
STM
0
ETM
z2 x' z' // inspection M' u' U' R2 F // FB %285%29 M' U' M' U R U r R U R' U2 r // SB %2812%29 %28U%29 R U2' R2' F R F' U2 R' F R F' // CMLL U' M' U2 M U2 M' U' M' U' M2 U' M' U2 M2 U2 M // LSE
Rotate(x)
Rotate(y)
Rotate(z)
Mirror(M)
Mirror(S)
Dual
Invert
Remove Comments
Automated Solve Critique (CFOP)
old notation (r = 2R)